Select the Android version from the dropdown. This will start the emulator management application.
Close all running instances of Visual StudioĪfter the installer has completed, you can find an application named “Visual Studio Emulator for Android” in your start menu. Make sure you have Hyper-V enabled in the BIOS settingsģ. Installing the Visual Studio 2015 Android EmulatorĢ.
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There is another post that explains how to use the emulator with Android Studio or Eclipse with ADT: The following article from Xamarin explains how to use the emulator and what to do if you need Google Play Services: It confirms my experience with the existing emulators and briefly states the reasons why a better emulator experience was necessary. There is a great blog post that explains why there is a new Android emulator and what features it provides: It integrates seamlessly into Visual Studio.You can drag *.apk files onto the emulator for easy installation.It supports device profiles to configure even the most exotic android setups.It has a lot of features, such as multi-touch, location, driving simulations, accelerometer, screen orientation, SD card, battery, GPS, camera, audio or keyboard.It can be installed and used without Visual Studio.The details about the emulator can be found here:
About 35 minutes after reading the blog post by Miguel de Icaza, my app was running in the emulator! No errors, no crash, no frustration! That was the discovery of the day! Jiiihaaaaa…. I have spent so much time fiddling around with android emulators and I could not believe it. I thought something along the lines of “hm, interesting” and then tried it out. And, the last sentence mentions that the Xamarin Android Player (XAP) is therefore officially deprecated!!!
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In the section “New Mac OS X Universal Installer”, a sidenote mentions that there is a new (and improved) Android Emulator from Google and that there is an improved Hyper-V based Android Emulator for VS2015.
While deploying and debugging code on a real device worked, I always had issues with emulators. One of the biggest pain-points was the use of emulators. From the first day that I have been using Xamarin for cross-platform development, it was a struggle.